
1The Workshop
With your season's money you buy ninots by theme and price, refresh the offer and hire artists who change the scoring. Pricier isn't always better: what matters is how they fit together.
It's your season as a falla artist. Four fallas ahead, a Workshop on a tight budget and a jury that always wants more. For each one you buy the ninots, carry them to the square one by one and keep the tower standing until it's time to plant it.
Then the jury counts it piece by piece, the firecrackers race round the square and the Cremà multiplies everything you built. Fall short of what the jury asks, or let the falla collapse, and your season is over. Short runs, real decisions.
Every falla has four moments. What you decide in the first, you cash in on the last.

With your season's money you buy ninots by theme and price, refresh the offer and hire artists who change the scoring. Pricier isn't always better: what matters is how they fit together.

Tap a ninot in your hand and it appears up top. The tower has real physics: it wobbles, slides, gets pushed by the wind and shaken by firecrackers. Pass the line, hold it for three seconds and decide: keep stacking or plant now?

It counts piece by piece: each ninot's points, the scenes (touching ninots of the same theme), the topper and the height. Every number pops up over its piece.

Light the fuse and the Cremà multiplies: every burning piece adds up and whole scenes burst into flare-ups. Jury × Cremà against what the jury asks: did you pass?
You start with four; Egypt and Japan open up in the higher sections and Space comes with Burnstack Plus (with Plus it shows up every season). Each season, four of the ones you have unlocked come up. Put touching ninots of the same theme together and you've got a scene: the bigger, the better.




Farm girls, paellas, oranges and the flower offering.




Tourists, pool floats, selfies and sangria.




The drum fan, the boot, VAR and the ref.




Robots, streamers, emojis and the router.




Selfie pharaohs, mummies, the sphinx and the pyramid.




Geishas, kabuki, the lucky cat and the pagoda.




Astronauts, rockets, Martians and the Moon. With Burnstack Plus.
From Section 6 on, the Workshop takes orders for toppers: huge figures that only count if they crown the falla when you plant it. Each one bends the scoring its own way.

The topper counts ×1 more. It's light.

Takes the theme it touches most and joins its scene.

+2 m of height for the jury.

The Cremà starts +0.7.

Whatever it touches scores its points again.

If it touches Farmland, the topper counts ×2 more.

Each burning piece adds +0.15 (not +0.1).

The topper counts ×1 more per theme it touches.

Bonus height counts double.

Each flare-up adds +1 (not +0.5).
Hire up to three. Each one bends a rule: one doubles boxes, one lights the Cremà early, one makes the tower grip better.

Boxes, triangles and heads are worth ×2.

The Cremà starts with ×1 extra.

Scenes of 3 or more are worth triple.

Anything placed after planting is worth ×1.5.

More friction: the tower holds up better.

The topper counts ×4 instead of ×2.

Cardboard takes the theme it touches most.

Your first Refresh in each falla is free.
Finish a season to move up a section. Each one adds a new rule, and almost all of them bring new content to the Workshop: artists, toppers or themes.
Once per season, before a Cremà, you can pardon a ninot and save it from the fire. It stays in the Museum for good, with its own little verse.
Over a hundred ninots sorted by theme, plus the legendary toppers. The collection fills up season after season.








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